IDENTIDAD STUDIO
EXPERIMENTAL SPACE OF DESIGN
BY CARTER
︎︎︎ ARCHITECTURE
︎︎︎ OBJECTS
︎︎︎ VISUALS
︎︎︎ PLACES
︎︎︎ ABOUT
ARCHITECTURE
01 CONERSTONE
A cultural center, and harvesting facility that accommodates recreational spaces for the communities to manifest their cultural needs while providing jobs that reflect the demography.
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A cultural center, and harvesting facility that accommodates recreational spaces for the communities to manifest their cultural needs while providing jobs that reflect the demography.
Read more
764—39/23
Doc—45456
Doc—45456
02 DOS FABRICAS
An industrial structure that incorporates the two processes such as a recycling and waste to energy facility, together with an educational component of a public gallery.
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An industrial structure that incorporates the two processes such as a recycling and waste to energy facility, together with an educational component of a public gallery.
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764—39/23
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03 ROOM OF KNOWLEDGE
A retake on the education rooms, integrating inmersive and interactive space.
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A retake on the education rooms, integrating inmersive and interactive space.
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764—39/23
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04 DROWNED MEMORIES
Parting from the studio’s question of Newness & Obsolescence in the field of architecture, we look upon the qualities that empower or weaken how we view these two subjects.
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Parting from the studio’s question of Newness & Obsolescence in the field of architecture, we look upon the qualities that empower or weaken how we view these two subjects.
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764—39/23
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05 TERRA NOVA SKYSCRAPER
A building made to change and work for its user and in the process be able to adapt for the times and usage.
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A building made to change and work for its user and in the process be able to adapt for the times and usage.
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764—39/23
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06 THE BEND
A case study between automated and human interaction parting from a prototype form that’s then processed to mutate and hybridize on itself to develop a sense of space.
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A case study between automated and human interaction parting from a prototype form that’s then processed to mutate and hybridize on itself to develop a sense of space.
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764—39/23
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06 RED HOOK SCHOOL
A case study between automated and human interaction parting from a prototype form that’s then processed to mutate and hybridize on itself to develop a sense of space.
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A case study between automated and human interaction parting from a prototype form that’s then processed to mutate and hybridize on itself to develop a sense of space.
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764—39/23
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OBJECTS
01 PARACADE
A cultural center, and harvesting facility that accommodates recreational spaces for the communities to manifest their cultural needs while providing jobs that reflect the demography.
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A cultural center, and harvesting facility that accommodates recreational spaces for the communities to manifest their cultural needs while providing jobs that reflect the demography.
Read more
764—39/23
Doc—45456
Doc—45456
02 TERRAFORMING
Terraforming comes out of a micro and nanoscale image research, focused on patterns formed in nature.
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Terraforming comes out of a micro and nanoscale image research, focused on patterns formed in nature.
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764—39/23
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03 SHAPED BY FACADES
This project consists of the creation of space by hybridization of the many languages Manhattan and Brooklyn Facades come to offer, taking them from a 2D level and stretching those qualities on the 3Drealm.
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This project consists of the creation of space by hybridization of the many languages Manhattan and Brooklyn Facades come to offer, taking them from a 2D level and stretching those qualities on the 3Drealm.
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764—39/23
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VISUALS
01 El APA
Concept art focused on the exploration of indegenious Boricua symbols enbeded in everyday house utilities.
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Concept art focused on the exploration of indegenious Boricua symbols enbeded in everyday house utilities.
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764—39/23
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03 Bastion Boricua
This structure represents a hybrid of totem, living space, and lighthouse, composed of significant Puerto Rican symbols.
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This structure represents a hybrid of totem, living space, and lighthouse, composed of significant Puerto Rican symbols.
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764—39/23
Doc—45456
Doc—45456